149 research outputs found

    Single-edge monotonic sequences of graphs and linear-time algorithms for minimal completions and deletions

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    AbstractWe study graph properties that admit an increasing, or equivalently decreasing, sequence of graphs on the same vertex set such that for any two consecutive graphs in the sequence their difference is a single edge. This is useful for characterizing and computing minimal completions and deletions of arbitrary graphs into having these properties. We prove that threshold graphs and chain graphs admit such sequences. Based on this characterization and other structural properties, we present linear-time algorithms both for computing minimal completions and deletions into threshold, chain, and bipartite graphs, and for extracting a minimal completion or deletion from a given completion or deletion. Minimum completions and deletions into these classes are NP-hard to compute

    Enumerating Minimal Connected Dominating Sets in Graphs of Bounded Chordality

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    Listing, generating or enumerating objects of specified type is one of the principal tasks in algorithmics. In graph algorithms one often enumerates vertex subsets satisfying a certain property. We study the enumeration of all minimal connected dominating sets of an input graph from various graph classes of bounded chordality. We establish enumeration algorithms as well as lower and upper bounds for the maximum number of minimal connected dominating sets in such graphs. In particular, we present algorithms to enumerate all minimal connected dominating sets of chordal graphs in time O(1.7159^n), of split graphs in time O(1.3803^n), and of AT-free, strongly chordal, and distance-hereditary graphs in time O^*(3^{n/3}), where n is the number of vertices of the input graph. Our algorithms imply corresponding upper bounds for the number of minimal connected dominating sets for these graph classes

    Sequential and parallel triangulating algorithms for Elimination Game and new insights on Minimum Degree

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    Elimination Game is a well known algorithm that simulates Gaussian elimination of matrices on graphs, and it computes a triangulation of the input graph. The number of fill edges in the computed triangulation is highly dependent on the order in which Elimination Game processes the vertices, and in general the produced triangulations are neither minimum nor minimal. In order to obtain a triangulation which is close to minimum, the Minimum Degree heuristic is widely used in practice, but until now little was known on the theoretical mechanisms involved. In this paper we show some interesting properties of Elimination Game; in particular that it is able to compute a partial minimal triangulation of the input graph regardless of the order in which the vertices are processed. This results in a new algorithm to compute minimal triangulations that are sandwiched between the input graph and the triangulation resulting from Elimination Game. One of the strengths of the new approach is that is is easily parallelizable, and thus we are able to present the first parallel algorithm to compute such sandwiched minimal triangulations. In addition, the insight that we gain through Elimination Game is used to partly explain the good behavior of the Minimum Degree algorithm. We also give a new algorithm for producing minimal triangulations that is able to use the minimum degree idea to a wider extent

    Partitioning a graph into degenerate subgraphs

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    Let G=(V,E)G = (V, E) be a connected graph with maximum degree k3k\geq 3 distinct from Kk+1K_{k+1}. Given integers s2s \geq 2 and p1,,ps0p_1,\ldots,p_s\geq 0, GG is said to be (p1,,ps)(p_1, \dots, p_s)-partitionable if there exists a partition of VV into sets~V1,,VsV_1,\ldots,V_s such that G[Vi]G[V_i] is pip_i-degenerate for i{1,,s}i\in\{1,\ldots,s\}. In this paper, we prove that we can find a (p1,,ps)(p_1, \dots, p_s)-partition of GG in O(V+E)O(|V| + |E|)-time whenever 1p1,,ps01\geq p_1, \dots, p_s \geq 0 and p1++psksp_1 + \dots + p_s \geq k - s. This generalizes a result of Bonamy et al. (MFCS, 2017) and can be viewed as an algorithmic extension of Brooks' theorem and several results on vertex arboricity of graphs of bounded maximum degree. We also prove that deciding whether GG is (p,q)(p, q)-partitionable is NP\mathbb{NP}-complete for every k5k \geq 5 and pairs of non-negative integers (p,q)(p, q) such that (p,q)(1,1)(p, q) \not = (1, 1) and p+q=k3p + q = k - 3. This resolves an open problem of Bonamy et al. (manuscript, 2017). Combined with results of Borodin, Kostochka and Toft (\emph{Discrete Mathematics}, 2000), Yang and Yuan (\emph{Discrete Mathematics}, 2006) and Wu, Yuan and Zhao (\emph{Journal of Mathematical Study}, 1996), it also settles the complexity of deciding whether a graph with bounded maximum degree can be partitioned into two subgraphs of prescribed degeneracy.Comment: 16 pages; minor revisio

    Generation of random chordal graphs using subtrees of a tree

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    Chordal graphs form one of the most studied graph classes. Several graph problems that are NP-hard in general become solvable in polynomial time on chordal graphs, whereas many others remain NP-hard. For a large group of problems among the latter, approximation algorithms, parameterized algorithms, and algorithms with moderately exponential or sub-exponential running time have been designed. Chordal graphs have also gained increasing interest during the recent years in the area of enumeration algorithms. Being able to test these algorithms on instances of chordal graphs is crucial for understanding the concepts of tractability of hard problems on graph classes. Unfortunately, only few published papers give algorithms for generating chordal graphs. Even in these papers, only very few methods aim for generating a large variety of chordal graphs. Surprisingly, none of these methods is directly based on the “intersection of subtrees of a tree” characterization of chordal graphs. In this paper, we give an algorithm for generating chordal graphs, based on the characterization that a graph is chordal if and only if it is the intersection graph of subtrees of a tree. Upon generating a random host tree, we give and test various methods that generate subtrees of the host tree. We compare our methods to one another and to existing ones for generating chordal graphs. Our experiments show that one of our methods is able to generate the largest variety of chordal graphs in terms of maximal clique sizes. Moreover, two of our subtree generation methods result in an overall complexity of our generation algorithm that is the best possible time complexity for a method generating the entire node set of subtrees in an “intersection of subtrees of a tree” representation. The instances corresponding to the results presented in this paper, and also a set of relatively small-sized instances are made available online.publishedVersio

    Finding Connected Secluded Subgraphs

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    Problems related to finding induced subgraphs satisfying given properties form one of the most studied areas within graph algorithms. Such problems have given rise to breakthrough results and led to development of new techniques both within the traditional P vs NP dichotomy and within parameterized complexity. The Pi-Subgraph problem asks whether an input graph contains an induced subgraph on at least k vertices satisfying graph property Pi. For many applications, it is desirable that the found subgraph has as few connections to the rest of the graph as possible, which gives rise to the Secluded Pi-Subgraph problem. Here, input k is the size of the desired subgraph, and input t is a limit on the number of neighbors this subgraph has in the rest of the graph. This problem has been studied from a parameterized perspective, and unfortunately it turns out to be W[1]-hard for many graph properties Pi, even when parameterized by k+t. We show that the situation changes when we are looking for a connected induced subgraph satisfying Pi. In particular, we show that the Connected Secluded Pi-Subgraph problem is FPT when parameterized by just t for many important graph properties Pi
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